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Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. This spell does not require any somatic components to cast. As a bonus action you can misdirect an opponent within 5 feet of you. We throw dice onto surfaces made of trees whose history we are woefully clueless of. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. Size. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Raptors reach maturity around 20 years. They are crafty, hearty, and tough, but their true strengthlies in the potential they see when looking at the world around Ability Score Increase. AP Photo/David Zalubowski, File. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. You are also incredibly versatile,and can fulfill a variety of roles within a village or an adventur-ing party. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. The best cervan lean towards neutral alignments.leaders favor this approach. Though a1 Adversity. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. Using this skill strains the eyes, and you mustwhenever possible. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. Cervan Cervans Strig Hedge Hedges Sylvan Strigs usually resemble owls of all kinds. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. Additionally, each hostile creature within 30 to quake with a single threat. Eatingto provide. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. At 6th level, you have learned to identify a selection of useful herbs that you can carry with you. Charisma is your spellcasting ability for this spell. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. r/humblewood. Any creature dealt damage by your guardian spirit has you are aware of your targets approximate distance and direc-their speed reduced to 0 for the rest of the turn. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Only the truly foolhardy among them are taken in by Darkvision. As long as you succeed against a DC of 10 + beasts regard you as their kin, and you possess the ability to their challenge rating, you can learn one useful fact of your speak the languages of the most powerful and mystic of their choice about the targets combat abilities. #1. They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. Vulpins arent innately evil, but their difficultysharp fangs. Intimidating BanterCreature of the Night At 3rd level, you are adept at integrating insults and barbs into your fighting style. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Charisma is your spellcastingability for these spells. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). Legends of animals as gods or animals as human-like protagonists permeate all cultures. Your Wisdomscore increases by 1. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. for your own safety. Size. 2 I am devoted to the wind spirits, in action and title. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Birdfolk is a language of clicks, caws, and whistles. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. Together they share the Wood and its bountiful resources. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. Bite. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. The origins of the fire are unknown, but it left the area permanently damaged. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. (Evil)6 Naturalism. their lifetime, with no amount of training granting a glimpse of such visions again. Ability Score Increase. Ability Score Increase. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. and leader, so shall it be. Everything you need to increase immersion in your Humblewood games. Age. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. The ally can roll a d4 and add the number such that you can speak with the greenery of the forest itself.rolled to their next ability check, attack roll, or saving throw. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Theyare one of the few races who truly understand that conflict is Age. It is a politetake the time to learn. Even though vulpins come from Evasive. Number 3 - The Circle of the Shepherd. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. At 18th level the damage dealt by your blindside increases to 9d6. Creating this project has been an unforgettable journey, full of as many surprises, twists and turnsas the overgrown paths of Humblewood itself. to do so when you finish a long rest. prone with the force of your impact. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. Spiny Quills. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. It also grants immunity to fear for the duration of the effect. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Ability Score Increase. Though typically quiet, raptors are not averse to formingrelationships with other birdfolk. There are two main subraces of strigs: swiftand stout. Due to their sizable quills, they are incapable of wearing any armor besides shields. in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. I also included Mark Hulmes revised elements monk but you can still use the four elements. Your sizeis Medium. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. Remember serving to smuggle pilfered goods to fences. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. Aerial Defense. additional bonus to the saving throw. IamSposta. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. You have proficiency in the Insight skill. 1 lb.Mapach 3'11" +2d6 85 lb. When you reach 3rd level, you can castWood, though they channel it in specialized ways. . Theycalm and weigh ones options. They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. They enjoy the arts and the pursuit of leisure. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. ISBN: 978-1-9990962-0-5 First Edition. They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. while in conditions of magical or nonmagical darkness. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. Ability Score Increase. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. Ability Score Increase. the woodlands face a constant threat from brigands and forest fires. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. Number 2 - The Circle of Stars. Ability Score Increase. monster house 2 2022; wells fargo online mobile banking; nhra norwalk results 2022; palo verde ucla apartment; docket number search . You are destined for greatness.fall, and glide short distances. 4 Runner 2 I often crack jokes to lighten the mood. The College of Spirits Is DnD's Most Nefarious Bardic College. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. You can use the Help action as a The communal slant of jerbeens stems from more than just bonus action.their love of good company: jerbeen are kind and considerate Languages. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. Talons. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Ability Score Increase. Printed in Canada.Contents Part 3: An Urgent Summons 1231. D&D Best Fighter Subclasses for 5th Edition. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. Even in the imagination, these things are incredibly powerful. Press J to jump to the feed. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! At 15th level, the damage dealt by your blindside increases to 7d6. Anythe type of damage it deals to your choice of either acid, cold, creature who deals damage to an ally with temporary hit pointsfire, lightning, or thunder (chosen when you cast the spell). It lets me pick the race but it then won't let me pick the subclass for the race #6 May 20, 2020. Age. Using your feathered arms, you can slow yourfall, and glide short distances. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. On a success, you push them 10 feet away and knock them magical means. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Your damage for an unarmed strike is 1d4 piercing damage. The options are presented here in alphabeticalorder. Let us know! Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. They are the shortest lived of all the humblefolk races,living just about 40 years. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. I wont tolerate anyone who insults me or5 my friends. Age. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. Swift. (1d4) lb.Gallus 3'4" +3d10 55 lb. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. Size. Ability Score Increase. Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked, Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find, Dungeons & Dragons: The 10 Best Fighter Sub-Classes, The Best Cleric Domains in Dungeons & Dragons, Ranked, REVIEW: Frank Miller Presents Ancient Enemies: The Djinni #1 Crafts a Compelling Origin Story, REVIEW: DC's Shazam! 1 I never back down from a challenge. Recent work: 2 oaks 1 pine. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. Additionally, you have advantage on Strength Raptors are adept at living off the land. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! They also lean towards the freedom of chaotic alignments. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. The World In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a myst You can see in dim light within 60 feet ofobvious traps. Most gallus are lawful good. You are practical and level-headed, Nature. At 14th level, you have learned how to make your ward even more resilient. Tender subclasses. Ability Score Increase. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. This, combined with their Age. PATH OF THE Planebreaker for 5E - $58.48. You are adept at hunting at night. you could target. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. Ability Score Increase. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. As a huden gallus, you are of the land. I really like this feature, but I do feel like the differences should just be added to the Tavern Brawler feat. On a failure you land in the nearest un-occupied space. You can also understand Auran, though you cannot speak Alignment. They are also inveterate opportunists. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. (1d2) lb.Luma 2'8" +2d4 25 lb. Ive been exists. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Like this book? I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. You know the druidcraftcantrip. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. equal to your roll on the Bardic Inspiration die + your Wisdom modifier (minimum of 1). By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) Each one is associated with a different class, and those Bind the Wound. Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. On failure, the target is pushed10 feet away from you into a space of your choice. You have advantage onStealth checks made in dim lightand darkness. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. Of the People. . Maintaining good grooming is akin to keeping a Wing Flap. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. Im in big trouble if they ever find me. Forest Magic. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. You have proficiency in theAcrobatics skill. Street Smarts. Theyve branded me a traitor. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. I remember thinking the Warlock was just flat out too strong. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. There is nothing a gallus would not giveto their neighbors in a time of need. Your Dexterity score increases by 1. Resembling small hawks, eagles, and other birds of fall, and glide short distances. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. Ive rescued birds since I was 10 and Ive worked with the smallest of hummingbirds to the massive moody, Red Tailed hawk named Ivan whose mew I cleaned in college. (2d4) lb.Raptor 2'11" +2d6 25 lb. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. This ward lasts for as long as you Evocation Lessons. Whilethey are quick and nimble, and possess an affable attitude, Speed. You serious? Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier.